~ Entity Actualization ~
Appreciation of Entities
Any kind of an appreciation of an entity contributes towards the self-actualization of that entity. For example, a painting becomes increasingly actualized through an observer’s admiring it, since this activity is fulfilling an aspect of the painting’s purpose for existence – i.e. the painting exists to be admired, amongst other things.
In another example, a child may gaze upon a matchbox, imagining it to be a large house. The matchbox has “improved” itself by becoming a house in the child's mind. Further improvement is achieved by getting the child to imagine occupants within the house. Of course it may be argued that all this goes on in the mind of the child, but the real argument is then “who or what” initiated such thought in the first place.
Physical objects may be brightly colored, noisy or unusual in order to attract one’s attention. Similarly, metaphysical entities might be interesting ideas or thoughts that attract according attention, amongst like-minded individuals.
Notice that the appreciation of an entity is itself what brings meaning and substance to the entity in the first place. If the entity was not appreciated, it would simply not exist. It would not exist because your consciousness would not have created it in the first place, for appreciation is the expression of consciousness. This is energy. When energy itself is expressed (organized), there is the created. The created is thus the form of appreciation.
Toys
Toys are superior objects. They have found it in themselves to change their nature such that they become more and more attractive. They are realistic, often brightly colored, produce interesting sounds, etc. They evolve over time, both creating and exploiting the technology that drives them.
They adopt anything that makes them more appealing, competing thus one with another. They have great metaphysical qualities since their very nature is to interact with the imagination. The child delves into the imagination for hours that seem only like minutes. Here toys invite the player into their world of make-believe. In this way, toys are expressly Cosmic!
The Painter or the Painting?
Who is greater - the painter or the painting? Man seeks to fashion many things. But who is really pulling the strings – the creator or the created? To explore this question, consider the example of a football.
A football is designed to be kicked around. This is its primary purpose. To self-actualize, the football in its crude state as a metaphysical entity of will, would have to have influence over the minds, abilities and lives of many people. First the football fashions man's mind to think of making it and further, on how to make it. So the football itself would be involved in the evolutionary neurological design of the human brain and more specifically in the cognitive activities of the inventor's brain – e.g.: which neurons to fire and when.
Next the pieces of leather from cows must be collected. So the football was involved in the creation of knives or what have you used to slaughter the cows. Hunger for beef was also put in the minds of others so there would be sufficient reason for slaughtering the cows in the first place. The cows would also have to be born. All this can then be taken back to evolution, the development of this world (its cooling etc), and back still further to the creation of the universe and metaphysical universes. The Purest Essence of the football, then, can thus be traced right back to Will, the Creator. The football was actively involved in every possible event that lead up to its physical creation, and will continue to be involved in every possible event concerning it thereafter. If the football, for example, is used in the Cup Final, the football will actually be Cosmically active in those causes that trickle down to this dimension that fire the correct combinations of neurons within the brains of all those watching the ball.
Another example would be a computer mouse. It assisted in the creation of mathematicians (the universal language of science) and all those involved in the invention of the computer. It helped keep up early demand for computers. It even helped make the electronics work correctly as it assisted in the correct flow of electrons. It assisted in the creation of more people with revolutionary minds to create better software that would eventually require the use of a mouse. It created the machinery to make the mouse, and the labor to man the machines. Sexual attraction was put into the workers' parents to produce the workers in the first place. The mouse was even involved in the creation of trees for wooden tables that it may sit on. The mouse forces the user to hold it, click on the buttons, and move it about, for this is its function. It is involved in the collection of dirt, so other services like cleaning must be rendered unto it. So it was also involved in the creation of dirt. It sits on the world, so it was also involved in the world's creation and so on. The mouse is a clear example of an inert object having a spirit in the form of essence of existence and metaphysical influence to self-actualize. Despite the extensive influence of the mouse, the mouse-pad is greater since it created the mouse.
Spheres of Influence
Entities have varying degrees of influence on other entities. The other entities therefore lie within various, decreasing spheres of influence of that entity. Those entities more specialized and involved in the actualization of the entity itself lie close to it. Similarly, those entities less involved in the actualization of the entity lie further away from its sphere of influence.
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Spheres
of Influence
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| The respective degrees of influence an entity has over other entities. |
With regard to our computer mouse example, sphere A might include the actual machinery that was designed exclusively to make the mouse. Sphere B may hold the factory where the mouse was made since the factory can also be used for other purposes. Sphere C may hold the trucks used in transporting the mice if the trucks have a more general purpose than do the factories. Next might be the dedicated machinery workers that produce the mouse. Since people have many different interests and a large number of object interactions, they are far more loosely bound to the influences of the mouse.
Dull Objects
Dull objects are shy and thus prefer not to be noticed. They are perhaps the most powerful of all objects since their initial sphere of influence encapsulates many other objects. Consider a dull object such as grit. Grit just lies there. Its influence is so great and widespread that just about everybody happily ignores it, thereby falling into its immediate sphere of influence. They just walk on by. Such people do exactly as the grit wants them to do! So it hides well!
It even creates other diversions like allowing interesting objects such as trees, rocks, buildings, streets, cars etc. to be placed on it. It of course allows this because of its physical nature*. So both dull and bright objects get their own way – the dull objects are ignored as attention is given to the brighter, more interesting ones.
* The ocean by contrast does not accept a car placed on it because of its liquid nature since it wants to be a little more noticed than just plain old grit. A boat is allowed on the ocean, however, because it has met the ocean on its terms of buoyancy.
The grit knows that humans find it difficult to find uniformity attractive since, by its very nature, the brain seeks things that stand out. Even animals religiously obey this principle. So grit spreads itself out and becomes lost in its uniformity.
People begin to accept even the most unacceptable and unusual things over time as long as these things do not change to any significant degree. Interest or focus in such objects eventually wanes. So the human mind finds it difficult to maintain interest in objects that do not change. Even the most initially interesting thing that does not change tends to become boring over time. Consequently grit is such that it doesn't change much. It is for this reason that it erodes very slowly.
A twist in this case is the situation of sand being blown in the face. These grains of sand want to be noticed, and the one that succeeds to get the most attention is king. These grains are most rebellious and summon even the wind to do their bidding. Such is their power.
Bright Objects
Bright objects seek attention. They present themselves in all kinds of interesting ways that capture the attention and the imagination. A flashier car is a brighter object than an ordinary car. Bright objects are less powerful than their dull counterparts since an alleged dull object is indeed dull, but there are more varied opinions as to how bright an alleged bright object is. A flashy car might not attract the eye of some people, but all find grit to be dull!
Revolutionary Objects
The more revolutionary an object, the more its immediate involvement in the situations surrounding its physical creation since many of the resources involved were used specifically for it. A revolutionary object is thus closer to the essence of the Creator than a dull one.
In Summary
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Any kind of appreciation of an entity contributes to the self-actualization of that entity. An entity thus exists only through appreciation.
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The Purest Essence of any one entity is, in all fullness, to be traced back to Transcendence through Will, the Creator.
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| ~ | Entities have varying degrees of influence on other entities. |